Drowned Bone Optimizer
My tool for ongoing code optimization in Unity. It grew out of mistakes I made, and still make, while developing: overlooked issues, poorly structured code and third-party assets.
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Category
Game Development
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Project owner / client
Personal developer tool
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Date
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Technologies
Unity, C#, Unity Editor
About the project
A tool born from my own mistakes
I created Drowned Bone Optimizer to address problems I encounter while working in Unity. I made – and still make – plenty of mistakes. Sometimes I overlook something, structure code poorly or use a third-party asset that is not well implemented.
Ongoing help with optimization
The tool helps actively optimize Unity code and identify areas that need attention. I use it to support ongoing improvements to a project and its performance.
The motivation is practical: having a tool at hand to help with problems caused by oversight, unsuitable design or code brought in from other assets.
Released on the Unity Asset Store
I published the project as a developer tool on the Unity Asset Store, where it is available to other creators working in Unity.
Summary
My tool for ongoing code optimization in Unity. It grew out of mistakes I made, and still make, while developing: overlooked issues, poorly structured code and third-party assets.