Cyber Protocol: Rogue Sector

Cyber Protocol: Rogue Sector

High-octane sci-fi top-down rogue-lite featuring procedural rooms, modular cyber-weapons and fluid dash movement.

Genre
Top-Down Rogue-lite Shooter
Engine
Unity Engine (C#, Universal Render Pipeline, NavMesh AI)
Development stage
Playable Prototype
Added
20 June 2024

Gallery

Cyber Protocol: Rogue Sector · 1
Cyber Protocol: Rogue Sector · 2

Setting and game loop

You are an autonomous program trying to breach the firewall of a collapsed corporate network. Each run provides memory fragments used to install permanent core upgrades.

Mechanics

  • Procedural rooms built from modular Unity prefabs.
  • Enemy state machines designed for coordinated attacks and flanking.
  • Weapon combinations including a railgun, pulse shotgun and overclocked nano-sword.

Game mechanics

  • Procedural dungeon generation
  • More than 40 synergistic upgrades
  • Responsive twin-stick controls
  • Reactive synthesizer soundtrack