Original Game Concepts & Prototypes
Explore original game mechanics, Unity (C#) architecture, and playable prototypes. Click any game to view its technical specifications and game design.
Physics Action Arcade
Kettleboom
An explosive action arcade built on kinetic physics, dynamic chain reactions, and precise timing in Unity.
- Unity 6 (C#, Custom 2D Physics, Shader Graph)
- In Development
- Originální mechanika natlakování a odpalu
- Plně reaktivní prostředí s destrukcí
„Original gameplay built on responsive physics and clean C# code in Unity.“
Top-Down Rogue-lite Shooter
Cyber Protocol: Rogue Sector
High-octane sci-fi top-down rogue-lite featuring procedural rooms, modular cyber-weapons and fluid dash movement.
Atmospheric 2D Story Platformer
Shadows of the Past
An emotional puzzle-platformer where light reveals the hidden world and shadows solidify into traversable platforms.
Bunker Survival & Radio Mystery
End of the World: Last Signal
Post-apocalyptic radio survival strategy managing bunker power, morale, and decoding strange signals from the surface wasteland.