Kettleboom
An explosive action arcade built on kinetic physics, dynamic chain reactions, and precise timing in Unity.
In Development
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Genre
Physics Action Arcade
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Engine
Unity 6 (C#, Custom 2D Physics, Shader Graph)
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Date Added
2024-05-12
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Dev Status
In Development
Game Vision & Concept
Fast-paced physics arcade featuring kinetic chain reactions, custom steam pressure mechanics and instant restarts.
Key Game Mechanics
- Originální mechanika natlakování a odpalu
- Plně reaktivní prostředí s destrukcí
- Lokální i globální žebříčky skóre
- Plynulý běh 120 FPS na PC i přenosných konzolích
Engine & Development
This game project is actively developed in Unity 6 (C#, Custom 2D Physics, Shader Graph). Current development stage is In Development. It features optimized physics collisions, responsive control loops, and modular architecture in C#.